What the Heck is EX Design? Part 3 – Principles of Employee Experience Design
Now that we’re past the introduction of Employee Experience Design (What the Heck is EX Design Part 1) and the heavy stuff (What the Heck
Now that we’re past the introduction of Employee Experience Design (What the Heck is EX Design Part 1) and the heavy stuff (What the Heck
In What the Heck is EX Design Part 1 I started to share a little about what Employee Experience Design is all about. In this second
Journey mapping is awesome. Very often in my work as an Employee Experience Designer I use journey maps to explore and unpack an employee’s experience
“So what do you do Lucas?” Ever since we started Musketeers I’ve been unpacking the language to describe Employee Experience Design (EXD) – the application
Cues are the subtle signs that help shape and direct situations and experiences. They are extremely powerful because they tend to be processed by our
By Sue Newcombe In my experience HR people all set out to make a difference and many do this very successfully. However so much of
By Sue Newcombe The expectations on HR are changed. Not changing – changed. No longer can HR practices succeed if they continue to move and work along
Apply an experience filter to your business and stop losing customers, business and employees.
Privacy Policy | Terms & Conditions
(c) Musketeers Corp Pty Ltd 2012
Get notified when we’re releasing a newly designed free DIY tools and offers delivered to your inbox. Perfect for founders of orgs with less than 30 employees